Symbol, game and holiday as modalities of esthetic in the context of herme-neutic experience
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symbol, game, holiday, hermeneutic, esthetic, understanding, hermeneutic experience

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Gnatyuk, E. (2020). Symbol, game and holiday as modalities of esthetic in the context of herme-neutic experience. Multiversum. Philosophical Almanac, 2(2), 76-87.


The paper researches the evident extension of hermeneutic experience interpreted by H.-G. Gadamer as the way from incomprehension to comprehension and characterized with the duration and procedurality. H.-G. Gadamer denies logic and instrumental interpretation of comprehension presenting it with the ontological plan in the retrospect of which comprehension is characterized as a way of human’s being. Basing on M.Heidegger’s research concerning with the existence of pre-reflexive structures of the world and their “defining in advance” a thinker presents the version of the “comprehension in advance”. This one creates hermeneutic circle together with historical dialectic and defines our involvement in the world and traditions to a greater extent than discursive options. H.-G. Gadamer’s hermeneutic experience is equal to the art’s experience that is presented as an independent resource of “truth’s experience”. The research of artistic authenticity criteria requires the appeal to the tradition of fundamental esthetic categories’ development where symbol, game and holiday take the first position. For a thinker literary text is interpreted as “being’s fragment” that is life’s fragment. The author states that it may not possible to see the truth’s gleam without this fragment. H.-G. Gadamer provides the coherence between being’s fragments using a symbol that collects completeness of human’s being within an object image. The paper establishes that Promethean myth, which is characterized as a myth of “European fortune” by H.-G. Gadamer, concerns with all history and culture enriching it with own reminiscences and transforming promethean symbol according to spiritual demands of each epoch. The study reveals that each epoch presents promethean symbol as a heroic ideal of moral freedom and humanity’s safer, or as a criminal who shortened the distance of human’s improvement. Transferring the attention to the “game” demonstrates the implementation of the principle of key relationship of philosophy and practical sphere, different life experience. The application of game’s notion according to the sphere of esthetic being interprets the equivalence of different modes of human’s existence in the space of hermeneutic practice. The study characterizes art work as an up-to-date existence, the core of which deals with the “permanent being’s accretion”. Therefore, it is evident that symbol, game and holiday make a big constitutive difference in H.-G. Gadamer’s esthetic conception.
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